IcoGem
3D RogueLite RPG » Devlog
Update IcoGem
- GAME PLAY
- IcoGems now *magnetically* attracted to Player.
- IcoGems now automatically picked up On Trigger Enter Player.
- Treasure Chests require one key to open.
- Keys are single use items that are consumed upon opening a Treasure Chest. The amount of keys per Chest may vary, Or may require another Type of Key altogether...
- Treasure Chests now open when Top Chest is clicked.
- Treasure Chests that have been Unlocked can be opened and closed as often as you click (now skips the animation exit time).
- Player Mohawk Hair density increased.
- GRAPHICS
- Entire Game now utilizes Lightweight Render Pipeline & Shader Graph in order to produce a cel-shaded style. The only exception being Glass, Mirror, and Grass (Hair, Fur).
Files
IcoGem.zip 30 MB
May 07, 2019
Cel.zip 30 MB
May 02, 2019
Cape.zip 28 MB
Apr 28, 2019
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3D RogueLite RPG
Status | In development |
Author | AliveDrive |
Genre | Adventure, Role Playing |
Tags | 3D, Action RPG, Dragons, Monsters, Physics, Procedural Generation, Roguelite, Unity |
More posts
- Expansive Update!Jun 13, 2019
- Explosive Update!May 23, 2019
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