A downloadable game for Windows, macOS, and Linux

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Magic Bullet! 

Push it & Pull it! Aim with Mouse!

WASD to Move!

Space is Jump & Control is Crouch (Crouch will shatter existing projectiles into a spray of projectiles)!

Hit Escape to Pause! Hold Escape to Quit!

Hold down Left Mouse to fire a Ray Cannon Shell!

Hold down Right Mouse to fire a Ray Cannon Massive Shell!

Just don't hold down both Mouse Buttons at the same time, or I don't even know what will happen!

Grab a Power Up, and you'll find you can see around corners...

Can you find all 100 Rings?

This game was made using 100% Bolt Visual Scripting!

No C# was used in the making of this game!

Made with Love for Bolt Jam #4 by AliveDrive and GameRickster!


Farland Skies Cloudy Crown Pro - https://assetstore.unity.com/packages/2d/textures-materials/sky/farland-skies-cl...

Unity Gem Shader - https://assetstore.unity.com/packages/vfx/shaders/gem-shader-3

Zapsplat Sounds - https://www.zapsplat.com/

Kenney Assets (Crosshair) - https://kenney.nl/assets

Blender 2.79a - https://www.blender.org/

Unity 2018.1.9f1 - https://unity3d.com/

Bolt 1.4.0f11 - https://ludiq.io/bolt


Download NowName your own price

Click download now to get access to the following files:

MagicBulletHD.zip 38 MB
MagicBulletHDMac.app.zip 42 MB
MagicBulletHDLinux.zip 43 MB

Development log


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This game has an awesome aesthetic, one of my favorite general game stylings, but regrettably I just couldn't have any fun with it because for me the shooting trajectory seemed unpredictable/not working?
There may be a trajectory disconnect somewhere or mouse angle issue, but sometimes it would launch the projectile from far to the right, sometimes to the left, sometimes in the center. I couldn't workout any pattern like it being related to world axis or anything, and it meant I couldn't really find any fun in it enough to try and complete it, as even directly next to a hoop would sometimes miss because of the shot offset.

Still the concept behind it is neat, it'd be fun trying to manouver the bullets around hoops after they're launch, especially within the idea of a time race. Being able to shoot once and move the bullet around to hit 2/3 hoops along the way and save time would be cool.
Maybe I was missing something, or maybe you can consider making the initial trajectory more reliable, but still it's a nice looking package I wish I could enjoy and I like the idea behind it.

Craziness going on wit dem bullets!  Love the feels though!  Very well done you guys!  Not sure if the bullet mechanics are supposed to be how they are but they are definately magical ;P

Thank you for playing! Can't wait to hear your feedback!

Nice idea for a little project DEVS. I had a play and did a video with no commentry and enjoyed it. The bullets acted a little strange so it presented a little challange to game although the mechanics for the bullets might not be quiet right.

Good Luck 


Thank you for taking the time to play! The updated version is out that is less alpha, more beta! :D

Brilliant thanks.

When I search for the video for your game, I've managed to get it ranked fourth in my searches but it may be different for you. Not bad :)


Good Luck