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This game has an awesome aesthetic, one of my favorite general game stylings, but regrettably I just couldn't have any fun with it because for me the shooting trajectory seemed unpredictable/not working?
There may be a trajectory disconnect somewhere or mouse angle issue, but sometimes it would launch the projectile from far to the right, sometimes to the left, sometimes in the center. I couldn't workout any pattern like it being related to world axis or anything, and it meant I couldn't really find any fun in it enough to try and complete it, as even directly next to a hoop would sometimes miss because of the shot offset.

Still the concept behind it is neat, it'd be fun trying to manouver the bullets around hoops after they're launch, especially within the idea of a time race. Being able to shoot once and move the bullet around to hit 2/3 hoops along the way and save time would be cool.
Maybe I was missing something, or maybe you can consider making the initial trajectory more reliable, but still it's a nice looking package I wish I could enjoy and I like the idea behind it.

Craziness going on wit dem bullets!  Love the feels though!  Very well done you guys!  Not sure if the bullet mechanics are supposed to be how they are but they are definately magical ;P

Thank you for playing! Can't wait to hear your feedback!

Nice idea for a little project DEVS. I had a play and did a video with no commentry and enjoyed it. The bullets acted a little strange so it presented a little challange to game although the mechanics for the bullets might not be quiet right.

Good Luck 


Thank you for taking the time to play! The updated version is out that is less alpha, more beta! :D

Brilliant thanks.

When I search for the video for your game, I've managed to get it ranked fourth in my searches but it may be different for you. Not bad :)

Good Luck